setUnitAbility
Description
- Description:
 - Sets skill of given unit. Unlike setSkill, setUnitAbility can set values > 1. Even though the skill command will correctly return set value, the actual unit ability will be capped to max available.
 - Groups:
 - AI Behaviour
 
Syntax
- Syntax:
 - unit setUnitAbility value
 - Parameters:
 - unit: Object
 - value: Number
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 - _unit setUnitAbility 1;
 - Example 2:
 
Additional Information
- See also:
 - skill setSkill CfgAISkill Combat Modes
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on 2014-10-08 - 09:20 (UTC)
 - Dwarden
 - AFAIK not used in Arma 3 anymore (or equals to setSkill)
 
Categories: 
- Scripting Commands
 - Introduced with Operation Flashpoint: Elite version 1.00
 - Operation Flashpoint: Elite: New Scripting Commands
 - Operation Flashpoint: Elite: Scripting Commands
 - ArmA: Armed Assault: Scripting Commands
 - Arma 2: Scripting Commands
 - Arma 2: Operation Arrowhead: Scripting Commands
 - Take On Helicopters: Scripting Commands
 - Arma 3: Scripting Commands
 - Command Group: AI Behaviour
 - AI