BIS fnc clampVector: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Function " to "{{RV|type=function ") |
Lou Montana (talk | contribs) m (Text replacement - "\{\{( *)Informative( *)\|" to "{{$1Feature$2|$2Informative$2|") |
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| Clamps vector values between provided min/max boundaries. | | Clamps vector values between provided min/max boundaries. | ||
{{Informative | This function can be used to clamp any [[Array]] of [[Number]]s (even though it is not its main usage).}} | {{Feature | Informative | This function can be used to clamp any [[Array]] of [[Number]]s (even though it is not its main usage).}} | ||
| [vector, min, max] call [[BIS_fnc_clampVector]] | | [vector, min, max] call [[BIS_fnc_clampVector]] |
Revision as of 00:00, 7 February 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Vectors
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vector: Vector3D - (Optional, default [0,0,0]) the vector to be clamped
- min: Number - (Optional, default 0)
- max: Number - (Optional, default 0)
- Return Value:
- Return value needed
Examples
- Example 1:
private _newVelocity = [velocity vehicle player, -100, 100] call BIS_fnc_clampVector; vehicle player setVelocity _newVelocity;
Additional Information
- See also:
- See also needed
Notes
-
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