animateDoor: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\{\{( *)Important( *)\|" to "{{$1Feature$2|$2important$2|") |
m (Text replacement - "{{GameCategory|arma3|New Scripting Commands}} {{GameCategory|arma3|Scripting Commands}} {{uc:{{PAGENAME}}}}" to "") |
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| [[doorPhase]], [[setFaceAnimation]], [[animate]], [[animationPhase]], [[animateSource]], [[animationSourcePhase]], [[animationNames]] | | [[doorPhase]], [[setFaceAnimation]], [[animate]], [[animationPhase]], [[animateSource]], [[animationSourcePhase]], [[animationNames]] | ||
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Revision as of 14:38, 15 February 2021
Description
- Description:
- Description needed
- Groups:
- Animations
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object
- [doorname, phase, instant]: Array
- doorname: String
- phase: Number
- instant: Boolean (When true and phase is either 0 or 1, door will change phase instantaneously)
- Return Value:
- Return value needed
Examples
- Example 1:
Taru animateDoor ["Door_1_source", 1];
- Example 2:
- Open left front door on Ifrit instantly:
Ifrit animateDoor ["Door_LF", 1, true];
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note