addTorque: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "\{\{( *)Important( *)\|" to "{{$1Feature$2|$2important$2|")  | 
				Lou Montana (talk | contribs)  m (Text replacement - "\| *((\[\[.*\]\],? ?)+) * \}\}" to "|seealso= $1 }}")  | 
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|x2= Apply torque [1000,0,0] relative to object:  | |x2= Apply torque [1000,0,0] relative to object:  | ||
<code>_wheel [[addTorque]] (_wheel [[vectorModelToWorld]] [1000,0,0]);</code>  | <code>_wheel [[addTorque]] (_wheel [[vectorModelToWorld]] [1000,0,0]);</code>  | ||
|[[addForce]], [[vectorModelToWorld]], [[vectorModelToWorldVisual]]  | |seealso= [[addForce]], [[vectorModelToWorld]], [[vectorModelToWorldVisual]]  | ||
}}  | }}  | ||
Revision as of 23:22, 16 February 2021
Description
- Description:
 - Description needed
 - Groups:
 - Object Manipulation
 
Syntax
- Syntax:
 - Syntax needed
 - Parameters:
 - object: Object - PhysX object
 - torque: Array - world vector in format [x,y,z]
 - Return Value:
 - Return value needed
 
Examples
- Example 1:
 - Apply torque [1000,0,0] to object not factoring object positioning:
_wheel addTorque [1000,0,0]; - Example 2:
 - Apply torque [1000,0,0] relative to object:
_wheel addTorque (_wheel vectorModelToWorld [1000,0,0]); 
Additional Information
Notes
- 
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