underwater: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " {{GameCategory|arma3|New Scripting Commands}} {{GameCategory|arma3|Scripting Commands}} {{uc:{{PAGENAME}}}} " to "")
m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
Line 20: Line 20:
|x2= <code>_isUnderwater = [[eyePos]] [[player]] [[select]] 2 < 0;</code>
|x2= <code>_isUnderwater = [[eyePos]] [[player]] [[select]] 2 < 0;</code>


| [[isTouchingGround]], [[isAbleToBreathe]]
|seealso= [[isTouchingGround]], [[isAbleToBreathe]]
}}
}}



Revision as of 00:15, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
object: Object - mini-submarine
Return Value:
Return value needed

Examples

Example 1:
_isUnderwater = underwater vehicle player;
Example 2:
_isUnderwater = eyePos player select 2 < 0;

Additional Information

See also:
isTouchingGroundisAbleToBreathe

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on February 2, 2017 - 18:08 (UTC)
Killzone Kid
This command is quite buggy with objects other than mini-subs. Code in Example 2 is a good alternative.