setUnitRank: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<dt class="note">([^<>]+) " to "<dt class="note">$1</dt> ") |
Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ :\-\/|()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
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|x1= <code>[[player]] [[setUnitRank]] "COLONEL";</code> | |x1= <code>[[player]] [[setUnitRank]] "COLONEL";</code> | ||
| [[ArmA: Rating Values|Rating Values]], [[rating]], [[addRating]], [[rank]], [[setRank]] | |seealso= [[ArmA: Rating Values|Rating Values]], [[rating]], [[addRating]], [[rank]], [[setRank]] | ||
}} | }} | ||
Revision as of 00:18, 17 February 2021
Description
- Description:
- Description needed
- Groups:
- Unit Identity
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unitName: Object
- rank: String - as above
- Return Value:
- Return value needed
Examples
- Example 1:
player setUnitRank "COLONEL";
Additional Information
- See also:
- Rating ValuesratingaddRatingranksetRank
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Mar 26, 2009 - 19:24
- Wolfrug
- Changing a unit's rank using either setUnitRank or setRank will also REPLACE their current rating dependent on their new rank (colonels have a rating of 7500 etc). That is to say REPLACE, not add to: the unit's old rating will disappear with the rank change.
- Posted on December 24, 2015 - 21:10 (UTC)
- Wyattwic
- In Arma 3, if the rank is not spelled correctly or the string is empty, it will default to Private. This command is not case sensitive. For Arma 3 the rating set by this command is as follows. (PRIVATE: 0) (CORPORAL: 50) (SERGEANT: 150) (LIEUTENANT: 250) (CAPTAIN: 350) (MAJOR: 500) (COLONEL: 750) The rating listed here will be present on base type respawn.
- Posted on September 14, 2019 - 21:37 (UTC)
- Lou Montana
- In Arma 3 (v1.94), unit's rating is reset to zero. Also, all ranks start with a rating of zero.