setUnitRank: Difference between revisions

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|x1= <code>[[player]] [[setUnitRank]] "COLONEL";</code>
|x1= <code>[[player]] [[setUnitRank]] "COLONEL";</code>


| [[ArmA: Rating Values|Rating Values]], [[rating]], [[addRating]], [[rank]], [[setRank]]
|seealso= [[ArmA: Rating Values|Rating Values]], [[rating]], [[addRating]], [[rank]], [[setRank]]
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}}



Revision as of 00:18, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Unit Identity

Syntax

Syntax:
Syntax needed
Parameters:
unitName: Object
rank: String - as above
Return Value:
Return value needed

Examples

Example 1:
player setUnitRank "COLONEL";

Additional Information

See also:
Rating ValuesratingaddRatingranksetRank

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on Mar 26, 2009 - 19:24
Wolfrug
Changing a unit's rank using either setUnitRank or setRank will also REPLACE their current rating dependent on their new rank (colonels have a rating of 7500 etc). That is to say REPLACE, not add to: the unit's old rating will disappear with the rank change.
Posted on December 24, 2015 - 21:10 (UTC)
Wyattwic
In Arma 3, if the rank is not spelled correctly or the string is empty, it will default to Private. This command is not case sensitive. For Arma 3 the rating set by this command is as follows. (PRIVATE: 0) (CORPORAL: 50) (SERGEANT: 150) (LIEUTENANT: 250) (CAPTAIN: 350) (MAJOR: 500) (COLONEL: 750) The rating listed here will be present on base type respawn.
Posted on September 14, 2019 - 21:37 (UTC)
Lou Montana
In Arma 3 (v1.94), unit's rating is reset to zero. Also, all ranks start with a rating of zero.