Introduction to Arma Scripting: Difference between revisions

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During [[ArmA: Mission Editing|mission editing]] and [[ArmA: Addon Editing|addon editing]] you may come across situations where actions or features you would like to have in your mission or addon cannot be accomplished using the basic (or even the more advanced) capabilities of the [[ArmA: Mission Editor|mission editor]] or within config files (in the case of addons). Some examples of this might be really cinematic cutscenes in missions or special animations for an addon.
During [[ArmA: Mission Editing|mission editing]] and [[ArmA: Addon Editing|addon editing]] you may come across situations where actions or features you would like to have in your mission or addon cannot be accomplished using the basic (or even the more advanced) capabilities of the [[ArmA: Mission Editor|mission editor]] or within config files (in the case of addons). Some examples of this might be really cinematic cutscenes in missions or special animations for an addon.


The '''solution''' to this is to take advantage of the game-engine's ability to call on an even more advanced feature known as scripting. '''Arma''''s '''scripting language''' gives you a more direct control of core game features. With any combination of these '''[[:Category: Scripting Commands|commands]]''' and '''[[:Category: Functions|functions]]''' you can create custom processes that meet the specific needs of your mission or addon.
The solution for this is to take advantage of the game-engine's ability to employ an even more versatile feature known as scripting. Arma's scripting language [[SQF Syntax|SQF]] (and its predecessor [[SQS Syntax|SQS]] from {{ofp}}) can give you more direct control over core game features through [[:Category: Scripting Commands|script commands]] and [[:Category: Functions|scripted functions]].


== Before anything ==
== Before anything ==
<!-- This section is not cool and should be reworked or removed -->
; Is your idea necessary?
: Will players even notice or use what you want to script? Just because you can does not mean you should. Sometimes less is more!


=== Is your idea necessary? ===
; Is it possible to do this in the editor?
: The [[Eden Editor]] is a powerful tool and with it alone one can achieve a lot of things without writing a single line of code.
: Poorly written scripts are often the cause of poor performance both in singleplayer and multiplayer scenarios.


* Will players even notice or use what you want to script? Just because you can doesn’t mean you should. Sometimes less is more!
; Can it be scripted using SQF?
 
: This question might be hard to answer. Try to get as much information about what you want to do and what [[:Category: Scripting Commands|commands]] and [[:Category: Functions|functions]] there are before spending time on writing a script, just to find out that what you hoped to achieve is not possible after all.
=== Is it possible to do this in the editor? ===
 
* [[Eden Editor]] is an incredibly powerful tool and with it alone one can achive a lot of things, even without writing a single line of [[SQF syntax|SQF]].
* ''Poorly written'' scripts are often the reason for poor performance both in singleplayer and multiplayer scenarios.
 
=== Can it be scripted using SQF? ===
 
* This might be hard to answer, especially for beginners. Try to get as much information about what you want to do and what [[:Category: Scripting Commands|commands]] and [[:Category: Functions|functions]] there are before spending time on writing a script, just to find out it is ''not'' possible in the end.




Depending on your answer for these questions, you may want to rethink your approach.
Depending on your answer for these questions, you may want to rethink your approach.


{{Feature | Informative | '''Scripting''' is <u>not</u> a solution to everything.}}
{{Feature|Informative|Scripting is <u>not</u> the solution for everything!}}




== Terms ==
== Terms ==
The following is a collection of terms frequently encountered when talking or reading about scripting.


Before getting started, you should understand the meaning of these terms.
; Game Engine
: The core program of the game which executes your scripting commands at run time.


'''Data Types''':
; Script <!-- meh -->
See [[:Category: Data Types| Data Types]]
: When speaking about a script, one is usually referring to a <tt>.sqs</tt> or <tt>.sqf</tt> [[Script (File)|script file]].


'''Algorithm''':
; Syntax <!-- TODO: Explanation -->
In mathematics and computer science, an algorithm is an explicit specification of how to solve a class of problems. Algorithms can perform calculation, data processing and automated reasoning tasks.
: See [[SQF Syntax]] ({{arma}}, {{arma2}}, {{arma3}}, {{tkoh}}).
: See [[SQS Syntax]] ({{ofp}}, {{arma}}).


'''Interpreter''':
; Variables
Reads your code from a script file and translates it into instructions for you to achieve your desired outcome/effect in the game.
: A [[Variables|Variable]] is a named storage container for data.
: The name of a variable is called its [[Identifier]].


'''Control Structures''':
; Data Types
See [[Control Structures]]
: The [[:Category: Data Types|Data Type]] of a variable specifies which kind of data that variable can contain.


'''Syntax''':
; Operators <!-- TODO: Explanation -->
* See [[SQF syntax]]
: See [[Operators]]
* See [[SQS syntax]] (obsolete)


'''Script''':
; Control Structures <!-- TODO: Explanation -->
When speaking about a [[Script (File)|script]], we usually mean a .sqs or .sqf file.
: See [[Control Structures]]


'''Game Engine''':
; Functions <!-- TODO: Explanation -->
The core program of the game which reads and executes your scripting commands at run time.
: See [[Function]]
 
'''Function''':
See [[Function]]
 
'''Variables''':
See [[Variables]]
 
'''Operators''':
See [[Operators]]




== Recommended programs ==
== Recommended programs ==
 
Code Edition programs can be found on the [[:Category:Community Tools#Code Edition|Community Tools - Code Edition]] page section.
'''Code Edition''' programs can be found on the [[:Category:Community Tools#Code Edition|Community Tools - Code Edition]] page section.




== Must-read articles ==
== Must-read articles ==
 
<!-- Bad section title, should be changed -->
=== Best Practices ===
=== Best Practices ===
 
See [[Code Best Practices]]
* [[Code Best Practices]]


=== Debugging ===
=== Debugging ===
* [[Debugging Techniques]]
* [[Debugging Techniques]]
* [[:Category:Community_Tools#Debug_Console.2FSystem|Community Tools - Debug Console/System]]
* [[:Category:Community_Tools#Debug_Console.2FSystem|Community Tools - Debug Console/System]]


=== Optimisation ===
=== Optimisation ===
* [[Code Optimisation]]
* [[Code Optimisation]]
* [[Mission Optimisation]]
* [[Mission Optimisation]]
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== Useful Links ==
== Useful Links ==
 
These pages cover further aspects of scripting:
These links offer a great deal of information about [[Scripting]]:
* [[:Category:Example Code|Example Code]]
* [[:Category:Example Code|Example Code]]
* [[Control Structures]]
* [[Control Structures]]
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* [[SQS to SQF conversion]]
* [[SQS to SQF conversion]]


Additionally, the following are more resources for more general learning:
Consider the following resources for more general learning:
* [[6thSense.eu/EG|6thSense.eu Editing Guide]]
* [[6thSense.eu/EG|6thSense.eu Editing Guide]]
* [http://www.armaholic.com/page.php?id=20465 Fockers Arma 3 Scripting Guide]
* [https://www.armaholic.com/page.php?id=20465 Fockers Arma 3 Scripting Guide]
* [http://www.armaholic.com/page.php?id=4847 Mr-Murray's Armed Assault Editing Guide - Deluxe Edition]
* [https://www.armaholic.com/page.php?id=4847 Mr-Murray's Armed Assault Editing Guide - Deluxe Edition]
* [https://www.youtube.com/watch?v=WmEBN-RbK44 Excellent German SQF tutorial (YouTube)]
* [https://www.youtube.com/watch?v=WmEBN-RbK44 Excellent German SQF tutorial (YouTube)]




[[Category:Arma Scripting Tutorials]]
[[Category:Arma Scripting Tutorials]]

Revision as of 19:39, 25 February 2021

Template:Navbox/Scripting

This page should give beginners an overview of how to begin with scripting and where to find most of the information they need in the beginning. Some information might not be complete and can be found on other wiki pages.

During mission editing and addon editing you may come across situations where actions or features you would like to have in your mission or addon cannot be accomplished using the basic (or even the more advanced) capabilities of the mission editor or within config files (in the case of addons). Some examples of this might be really cinematic cutscenes in missions or special animations for an addon.

The solution for this is to take advantage of the game-engine's ability to employ an even more versatile feature known as scripting. Arma's scripting language SQF (and its predecessor SQS from Operation Flashpoint) can give you more direct control over core game features through script commands and scripted functions.

Before anything

Is your idea necessary?
Will players even notice or use what you want to script? Just because you can does not mean you should. Sometimes less is more!
Is it possible to do this in the editor?
The Eden Editor is a powerful tool and with it alone one can achieve a lot of things without writing a single line of code.
Poorly written scripts are often the cause of poor performance both in singleplayer and multiplayer scenarios.
Can it be scripted using SQF?
This question might be hard to answer. Try to get as much information about what you want to do and what commands and functions there are before spending time on writing a script, just to find out that what you hoped to achieve is not possible after all.


Depending on your answer for these questions, you may want to rethink your approach.

Scripting is not the solution for everything!


Terms

The following is a collection of terms frequently encountered when talking or reading about scripting.

Game Engine
The core program of the game which executes your scripting commands at run time.
Script
When speaking about a script, one is usually referring to a .sqs or .sqf script file.
Syntax
See SQF Syntax (Arma, Arma 2, Arma 3, Take On Helicopters).
See SQS Syntax (Operation Flashpoint, Arma).
Variables
A Variable is a named storage container for data.
The name of a variable is called its Identifier.
Data Types
The Data Type of a variable specifies which kind of data that variable can contain.
Operators
See Operators
Control Structures
See Control Structures
Functions
See Function


Recommended programs

Code Edition programs can be found on the Community Tools - Code Edition page section.


Must-read articles

Best Practices

See Code Best Practices

Debugging

Optimisation


Useful Links

These pages cover further aspects of scripting:

Consider the following resources for more general learning: