titleRsc: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\[\[Category:Scripting Commands OFP 1.[4-9]{2}(\|(\{\{uc:\{\{PAGENAME\}\}\}\}|#|[A-Z]+))?\]\] " to "") |
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|gr1= GUI Control | |gr1= GUI Control | ||
| Display a resource defined in RscTitles. Also see [[cutRsc]], with these two commands you can show two different resources at once. | | {{Feature|obsolete|Multiple layers and map overlays are possible with [[cutRsc]] which provides more options and handles layers better.|arma3|1.57}} | ||
Display a resource defined in RscTitles. Also see [[cutRsc]], with these two commands you can show two different resources at once. | |||
| [[titleRsc]] [text, type, speed, showInMap] | | [[titleRsc]] [text, type, speed, showInMap] |
Revision as of 12:45, 26 March 2021
Description
- Description:
- Description needed
- Groups:
- GUI Control
Syntax
- Syntax:
- Syntax needed
- Parameters:
- [text, type, speed]: Array
- text: String - the class name of the resource. ("Default" will remove the current resource.)
- type: String one of "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
- speed: Number - (Optional, default -1) time in seconds to fade in resource
- showInMap: Boolean - (Optional, default true) false to hide the text when the map is opened.
- Return Value:
- Return value needed
Examples
- Example 1:
titleRsc ["BIS", "PLAIN"]
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 30 Jun, 2008
- Dr_Eyeball
-
Using titleRsc (unlike cutRsc) for a HUD will mean:
- the HUD will remain visible when you access the map and overlay it.
- using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'.
- Posted on September 25, 2014 - 10:04 (UTC)
- Kenoxite
- In OFP/CWA any <x>Rsc will hide all the elements of the HUD, including the map.