titleRsc: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|1.00 | |version1= 1.00 | ||
|game2= ofpe | |||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.51 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|gr1= GUI Control | |gr1= GUI Control | ||
| | |eff= local | ||
|descr= Displays a resource defined in RscTitles. Also see [[cutRsc]], with these two commands you can show two different resources at once. | |||
{{Feature|arma3|Multiple layers and map overlays are possible with [[cutRsc]] which provides more options and handles layers better.|arma3|1.58}} | |||
| [[titleRsc]] [text, type, speed, showInMap] | |s1= [[titleRsc]] [text, type, speed, showInMap] | ||
|p1= | |p1= text: [[String]] - The class name of the resource. ("Default" will remove the current resource.) | ||
|p2= | |p2= type: [[String]] - Can be: "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See [[Title Effect Type]]s for more information about these values. | ||
|p3= | |p3= speed: [[Number]] - (Optional, default -1) Time in seconds to fade in resource | ||
|p4= | |p4= showInMap: [[Boolean]] - (Optional, default [[true]]) [[false||False]] to hide the text when the map is opened. | ||
| | |r1= [[Nothing]] | ||
|x1= <code>[[titleRsc]] ["BIS", "PLAIN"]</code> | |x1= <code>[[titleRsc]] ["BIS", "PLAIN"]</code> | ||
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</dl> | </dl> | ||
Revision as of 08:49, 6 April 2021
Description
- Description:
- Displays a resource defined in RscTitles. Also see cutRsc, with these two commands you can show two different resources at once.
- Groups:
- GUI Control
Syntax
- Syntax:
- titleRsc [text, type, speed, showInMap]
- Parameters:
- text: String - The class name of the resource. ("Default" will remove the current resource.)
- type: String - Can be: "PLAIN", "PLAIN DOWN", "BLACK", "BLACK FADED", "BLACK OUT", "BLACK IN", "WHITE OUT" and "WHITE IN". See Title Effect Types for more information about these values.
- speed: Number - (Optional, default -1) Time in seconds to fade in resource
- showInMap: Boolean - (Optional, default true) |False to hide the text when the map is opened.
- Return Value:
- Nothing
Examples
- Example 1:
titleRsc ["BIS", "PLAIN"]
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 30 Jun, 2008
- Dr_Eyeball
-
Using titleRsc (unlike cutRsc) for a HUD will mean:
- the HUD will remain visible when you access the map and overlay it.
- using the 'Direct communication' chat channel messages will interfere with the HUD by hiding it, since it appears to use the same 'resource layer'.
- Posted on September 25, 2014 - 10:04 (UTC)
- Kenoxite
- In OFP/CWA any <x>Rsc will hide all the elements of the HUD, including the map.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control
- Scripting Commands: Local Effect