BIS fnc unitCapture: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| arma2oa | |game1= arma2oa | ||
|version1= 1.51 | |||
|1. | |game2= tkoh | ||
|version2= 1.00 | |||
| | |game3= arma3 | ||
|version3= 0.50 | |||
| | |gr1= Scenes | ||
| | |descr= Records movement data of input unit over a specified period of time. Simplified. | ||
Pressing the {{KeyboardShortcut|Esc}} key, the duration ending, or the unit dying ends the recording.<br> | |||
Copies to clipboard an [[Array]] in format [frameTime, unitPosition, unitDirectionVector, unitUpVector, unitVelocity] for each frame. | |||
| | |s1= [unit, duration, FPS, firing, startTime] spawn [[BIS_fnc_unitCapture]] | ||
| | |p1= unit: [[Object]] - unit from which to capture movement data | ||
| | |p2= duration: [[Number]] - capture's maximum duration | ||
| | |p3= FPS: [[Number]] - (Optional, default 20) frames recorded per second (default 20). Range is 1..100 | ||
| | |p4= Firing: [[Boolean]] - (Optional, default [[false]]) if set to [[true]], will record the input unit's weapon fire data as well | ||
| [[ | |p5= startTime: [[Number]] - (Optional, default 0) starting time offset for the frame time | ||
|r1= [[Script (Handle)|Script handle]] | |||
|exec= spawn | |exec= spawn | ||
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|seealso= [[BIS_fnc_unitCaptureFiring]], [[BIS_fnc_unitCaptureSimple]], [[BIS_fnc_unitPlaySimple]], [[BIS_fnc_unitPlayFiring]], [[BIS_fnc_unitPlay]] | |seealso= [[BIS_fnc_unitCaptureFiring]], [[BIS_fnc_unitCaptureSimple]], [[BIS_fnc_unitPlaySimple]], [[BIS_fnc_unitPlayFiring]], [[BIS_fnc_unitPlay]] | ||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
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<dd class="note"> | <dd class="note"> | ||
Video Tutorial by '''[https://www.youtube.com/channel/UCY63DNbVREJIaANChQhYDTA TheJserver]'''<br> | Video Tutorial by '''[https://www.youtube.com/channel/UCY63DNbVREJIaANChQhYDTA TheJserver]'''<br> | ||
{{GVI|arma 2 oa|1.56}}'''Part 1:''' https://www.youtube.com/watch?v=ryB20wQhSr0<br> | {{GVI|arma 2 oa|1.56}} '''Part 1:''' https://www.youtube.com/watch?v=ryB20wQhSr0<br> | ||
{{GVI|arma 2 oa|1.56}}'''Part 2:''' https://www.youtube.com/watch?v=ePszdYfMRvc<br> | {{GVI|arma 2 oa|1.56}} '''Part 2:''' https://www.youtube.com/watch?v=ePszdYfMRvc<br> | ||
''Works exactly the same in Arma 3 | ''Works exactly the same in Arma 3 in my experience.'' | ||
</dd> | </dd> | ||
</dl> | </dl> |
Revision as of 19:51, 7 April 2021
Description
- Description:
- Records movement data of input unit over a specified period of time. Simplified.
Pressing the Esc key, the duration ending, or the unit dying ends the recording.
Copies to clipboard an Array in format [frameTime, unitPosition, unitDirectionVector, unitUpVector, unitVelocity] for each frame. - Execution:
- spawn
- Groups:
- Scenes
Syntax
- Syntax:
- [unit, duration, FPS, firing, startTime] spawn BIS_fnc_unitCapture
- Parameters:
- unit: Object - unit from which to capture movement data
- duration: Number - capture's maximum duration
- FPS: Number - (Optional, default 20) frames recorded per second (default 20). Range is 1..100
- Firing: Boolean - (Optional, default false) if set to true, will record the input unit's weapon fire data as well
- startTime: Number - (Optional, default 0) starting time offset for the frame time
- Return Value:
- Script handle
Examples
- Example 1:
[BIS_Vehicle, 50, 30, true, 10] spawn BIS_fnc_unitCapture;
Additional Information
- See also:
- BIS_fnc_unitCaptureFiringBIS_fnc_unitCaptureSimpleBIS_fnc_unitPlaySimpleBIS_fnc_unitPlayFiringBIS_fnc_unitPlay
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 29, 2014 - 21:31 (UTC)
- Benargee
-
Video Tutorial by TheJserver
1.56 Part 1: https://www.youtube.com/watch?v=ryB20wQhSr0
1.56 Part 2: https://www.youtube.com/watch?v=ePszdYfMRvc
Works exactly the same in Arma 3 in my experience.