From Bohemia Interactive Community
					 
					
					
					
					
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Description
- Description:
 
- Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording.
 
- Execution:
 
- spawn
 - Groups:
 
- Scenes
 
Syntax
- Syntax:
 
- [unit, duration, startTime] spawn BIS_fnc_unitCaptureFiring
 - Parameters:
 
- unit: Object - unit to capture weapon fire data from
 
- duration: Number - maximum duration to capture
 
- startTime: Number - (Optional, default 0) starting time offset for the frame time
 - Return Value:
 
- Script Handle
 
Examples
- Example 1:
 - Example 2:
 [[2.135, "GAU8", "<NULL-object>"], [2.157, "GAU8", "<NULL-object>"]] // output example
 
Additional Information
- See also:
 
- BIS_fnc_unitCaptureSimple BIS_fnc_unitPlaySimple BIS_fnc_unitPlayFiring BIS_fnc_unitCapture BIS_fnc_unitPlay
 
Notes
- 
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