Script Handle

From Bohemia Interactive Community
Jump to navigation Jump to search

A Script Handle, used to identify scripts in script operations called using spawn or execVM. Introduced with ArmA: Armed Assault, does not refer to Operation Flashpoint or Operation Flashpoint: Resistance.

This handle's status can be checked with scriptDone, it can be terminated with terminate.

Arma 3
In Arma 3:
  • the handle's status can be checked with isNull
  • the handle can be accessed from whithin itself using _thisScript (since Arma 3 logo black.png1.54)


For more information about scripts and scripting, see Scripting Topics and Introduction to Arma Scripting.