BIS fnc invCodeToArray: Difference between revisions
| Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ :\\\-\/|()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") | Lou Montana (talk | contribs)  m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ") | ||
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| |gr1 = Inventory | |gr1= Inventory | ||
| |Converts inventory code (used in configs) to array with numbers for weapons and magazines (and their counts). | |Converts inventory code (used in configs) to array with numbers for weapons and magazines (and their counts). | ||
Revision as of 12:36, 11 April 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Inventory
Syntax
- Syntax:
- Syntax needed
- Parameters:
- configCode: Scalar - Config code, see example
- Return Value:
- Return value needed
Examples
- Example 1:
- [ call compile getText (configfile >> "CfgVehicles" >> typeOf player >> "weaponSlots")] call BIS_fnc_invCodeToArray;//Can return [1,0,0,0,0,0,0,0]
Additional Information
- See also:
- BIS_fnc_invRemoveBIS_fnc_invStringBIS_fnc_invSlotsBIS_fnc_invSlotsEmptyBIS_fnc_invSlotTypeBIS_fnc_invAdd
Notes
- 
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