setLightUseFlare: Difference between revisions
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<dd class="notedate">Posted on Mar 25, 2014 - 18:50</dd> | <dd class="notedate">Posted on Mar 25, 2014 - 18:50</dd> | ||
<dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]<dd class="note">1. In {{arma3}} ver 1.14 flare color can be changed via [[setLightColor]].<br> | <dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]<dd class="note">1. In {{arma3}} ver 1.14 flare color can be changed via [[setLightColor]].<br> |
Revision as of 21:42, 5 June 2021
Description
- Description:
- Description needed
- Groups:
- Lights
Syntax
- Syntax:
- Syntax needed
- Parameters:
- light: Object
- bool: Boolean
- Return Value:
- Return value needed
Examples
- Example 1:
myLight setLightUseFlare true;
Additional Information
- See also:
- setLightAmbientsetLightColorlightAttachObjectlightDetachObjectsetLightIntensitysetLightAttenuationsetLightBrightnesssetLightFlareSizesetLightFlareMaxDistancesetLightDayLight
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Mar 25, 2014 - 18:50
- ffur2007slx2_5
- 1. In Arma 3 ver 1.14 flare color can be changed via setLightColor.
2. Flare won't have visual presentation in daytime.
3. setLightUseFlare needs to be used together with setLightFlareSize and setLightFlareMaxDistance so that a flare can be seen.