BIS fnc priorityQueue PopItem: Difference between revisions

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| arma3
|game1= arma3
 
|version1= 1.86
|1.86


|gr1= Priority Queue
|gr1= Priority Queue


| <pre>/*
|descr= <pre>/*
Author: Zozo
Author: Zozo



Revision as of 19:39, 9 June 2021

Hover & click on the images for description

Description

Description:
/*
	Author: Zozo

	Description:
	Pops the item with the highest priority from the Queue (item with highest index).
	The item is removed from the Queue.
	Complexity: O(1)

	Parameters:
	_handle:INT - Queue handle (get it with BIS_fnc_PriorityQueue_Init)
	_keep:BOOL - if true, the item is not removed from the Queue

	Returns:
	_item:ANY - the item stored in the Queue

	Syntax:
	_item:ANY = [_handle] call BIS_fnc_PriorityQueue_PopItem;

	Example:
	_myItem = [_priorityQueue_1] call BIS_fnc_PriorityQueue_PopItem;
*
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
Priority Queue

Syntax

Syntax:
[] call BIS_fnc_priorityQueue_PopItem
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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