setBleedingRemaining: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - " {{uc:{{PAGENAME}}}}" to "") |
Lou Montana (talk | contribs) |
||
Line 15: | Line 15: | ||
|p2= time: [[Number]] | |p2= time: [[Number]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>_unit [[setBleedingRemaining]] 60; | |x1= <code>_unit [[setBleedingRemaining]] 60; |
Revision as of 10:19, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- unit: Object
- time: Number
- Return Value:
- Nothing
Examples
- Example 1:
_unit setBleedingRemaining 60;
- Example 2:
player setDamage 0.25; player setBleedingRemaining 120;
Additional Information
- See also:
- getBleedingRemainingisBurningisBleeding
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note