BIS fnc limitWeaponItems: Difference between revisions

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m (Text replacement - "\|gr([0-9]+) = " to "|gr$1= ")
m (Text replacement - "\|( *\[\[[a-zA-Z]+\]\]) * \|x1=" to "\|r1=$1 \|x1=")
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|p6= chanceUnderbarrel: [[Number]] or [[Array]] in format ["itemClass",chance] - (Optional, default 50) Chance to keep underbarrel attachment from 0 to 100%
|p6= chanceUnderbarrel: [[Number]] or [[Array]] in format ["itemClass",chance] - (Optional, default 50) Chance to keep underbarrel attachment from 0 to 100%


| [[Boolean]]
\|r1= [[Boolean]]


|x1= <code>[[player]] [[call]] [[BIS_fnc_limitWeaponItems]];</code>
\|x1= <code>[[player]] [[call]] [[BIS_fnc_limitWeaponItems]];</code>


|x2= <code>[ [<nowiki/>[[player]], 0, 25, 50, 75, 100 ] ]  [[call]] [[BIS_fnc_limitWeaponItems]];</code>
|x2= <code>[ [<nowiki/>[[player]], 0, 25, 50, 75, 100 ] ]  [[call]] [[BIS_fnc_limitWeaponItems]];</code>

Revision as of 10:26, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Inventory

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object - Target unit
mode: Number - (Optional, default 0) Can be:
  • 1 = primary weapon
  • 2 = secondary weapon
  • 3 = handgun
chanceOptics: Number or Array in format ["itemClass",chance] - (Optional, default 50) Chance to keep optics from 0 to 100%
  • If you use ["itemClassname",number], the function will add that attachment if it passes the check. If not, current will be removed.
chanceAttach: Number or Array in format ["itemClass",chance] - (Optional, default 50) Chance to keep side attachments from 0 to 100%
chanceMuzzle: Number or Array in format ["itemClass",chance] - (Optional, default 50) Chance to keep muzzle attachment from 0 to 100%
chanceUnderbarrel: Number or Array in format ["itemClass",chance] - (Optional, default 50) Chance to keep underbarrel attachment from 0 to 100% \
Return Value:
Boolean \

Examples

Example 1:
player call BIS_fnc_limitWeaponItems;
Example 2:
[ [player, 0, 25, 50, 75, 100 ] ] call BIS_fnc_limitWeaponItems;
Example 3:
[ [player, 0, ["optic_lrps",100], ["acc_pointer_ir",100], ["muzzle_snds_B",100], ["bipod_01_F_blk",100] ] ] call BIS_fnc_limitWeaponItems;

Additional Information

See also:
BIS_fnc_limitAmmunitionBIS_fnc_limitItems

Notes

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