civilian: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "<dl class="command_description"> <dd class="notedate">" to "<dl class="command_description"> <dt></dt> <dd class="notedate">") |
Lou Montana (talk | contribs) m (Text replacement - " " to " ") |
||
Line 14: | Line 14: | ||
| [[Side]] | | [[Side]] | ||
|x1= SQS:<code>?((side _unit) == [[civilian]]) : [[hint]] "This is a civilian unit!"</code> | |x1= SQS:<code>?((side _unit) == [[civilian]]) : [[hint]] "This is a civilian unit!"</code> | ||
Revision as of 19:52, 10 June 2021
Description
- Description:
- Description needed
- Groups:
- Sides
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
- SQS:
?((side _unit) == civilian) : hint "This is a civilian unit!"
- Example 2:
- SQF:
if ((side _unit) == civilian) then { hint "This is a civilian unit!"; };
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Ceeeb
- In OFP v1.96, empty vehicles, objects and dead soldiers are on side civilian.
- Posted on May 1, 2018 - 15:03 (UTC)
- KC Grimes
- In Arma 3 v1.82, units where setCaptive and/or setUnconscious are set to true are on side civilian, regardless of low rating (Renegade status).