BIS fnc destroyer01PlayHangarDoorSound: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\{\{RV\|type=function \| *arma ?3 * \| *([0-9]\.[0-9]{2}) * \|gr1=(.*) \| <pre>\/\*" to "{{RV|type=function |game1= arma3 |version1= $1 |gr1=$2 |descr= <pre>/*") |
Lou Montana (talk | contribs) m (Text replacement - " +" to " ") |
||
Line 25: | Line 25: | ||
1: position in word coordinates where the sound should be played (modelToWorldWorld) | 1: position in word coordinates where the sound should be played (modelToWorldWorld) | ||
2: animation state of hangar doors | 2: animation state of hangar doors | ||
Returns: nothing | Returns: nothing | ||
Line 40: | Line 39: | ||
|x1= | |x1= | ||
}} | }} | ||
[[Category:{{Name|arma3}}: Functions|{{uc:Destroyer01PlayHangarDoorSound}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:Destroyer01PlayHangarDoorSound}}]] |
Revision as of 22:40, 10 June 2021
Description
- Description:
/* Author: Bravo Zero One development - John_Spartan Description: - This is a sub function designed to add sounds required for ship hangar door animation. Execution: - Call from main script that handles the hangar door animation. Example: [_shipPart, _soundPos, _animationState] spawn bis_fnc_destroyer01PlayHangarDoorSound; Parameter(s): _this select 0: mode (Scalar) 0: ship-part object and 1: position in word coordinates where the sound should be played (modelToWorldWorld) 2: animation state of hangar doors Returns: nothing Result: Ship's hangar door animation gets a sound source added. */
- Execution:
- call
- Groups:
- Destroyer
Syntax
- Syntax:
- [] call BIS_fnc_destroyer01PlayHangarDoorSound
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note