Syntax: Difference between revisions
Category: Syntax
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Revision as of 04:09, 22 December 2006
A syntax is a set of rules for the layout of scripting code. It assures that the game engine can read and understand the code by defining rules and control structures for the code.
In Operation Flashpoint and Armed Assault two different syntax are available:
- SQS syntax (deprecated since Armed Assault)
- SQF syntax