BIS fnc weaponDirectionRelative: Difference between revisions
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| [vehicle, weapon visual] call '''BIS_fnc_weaponDirectionRelative'''|p1= vehicle: [[Object]] - vehicle | | [vehicle, weapon visual] call '''BIS_fnc_weaponDirectionRelative'''|p1= vehicle: [[Object]] - vehicle | ||
|p2= weapon: [[String]] - vehicle weapon|p3= visual (Optional): [[Boolean]] - if [[true]] - result is in render scope, [[false]] - simulation scope. Default: [[true]]| [[Array]] in format [x,y,z]|x1=<code>_relweapondir = [tank, "cannon_105mm"] [[call]] [[BIS_fnc_weaponDirectionRelative]];</code>| [[BIS_fnc_attachToRelative]], [[BIS_fnc_vectorDirAndUpRelative]], [[weaponDirection]]}} | |p2= weapon: [[String]] - vehicle weapon|p3= visual (Optional): [[Boolean]] - if [[true]] - result is in render scope, [[false]] - simulation scope. Default: [[true]]| [[Array]] in format [x,y,z]|x1=<code>_relweapondir = [tank, "cannon_105mm"] [[call]] [[BIS_fnc_weaponDirectionRelative]];</code>| [[BIS_fnc_attachToRelative]], [[BIS_fnc_vectorDirAndUpRelative]], [[weaponDirection]]}} | ||
[[Category:{{Name|arma3}}: Functions|{{uc:weaponDirectionRelative}}]] | [[Category:{{Name|arma3}}: Functions|{{uc:weaponDirectionRelative}}]] |
Revision as of 09:17, 11 June 2021
Description
- Description:
- Description needed
- Execution:
- call
- Groups:
- Weapons
Syntax
- Syntax:
- Syntax needed
- Parameters:
- vehicle: Object - vehicle
- weapon: String - vehicle weapon
- visual (Optional): Boolean - if true - result is in render scope, false - simulation scope. Default: true
- Return Value:
- Return value needed
Examples
- Example 1:
_relweapondir = [tank, "cannon_105mm"] call BIS_fnc_weaponDirectionRelative;
Additional Information
- See also:
- See also needed
Notes
-
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