disableCollisionWith: Difference between revisions
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On a side note: this can come in handy a lot if you want a unit to sit on the back of a car or on top of a container | On a side note: this can come in handy a lot if you want a unit to sit on the back of a car or on top of a container | ||
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<dd class="notedate">Posted on May 29, 2018 - 06:58 (UTC)</dd> | <dd class="notedate">Posted on May 29, 2018 - 06:58 (UTC)</dd> |
Revision as of 10:00, 11 June 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Parameters:
- object: Object
- object: Object
- Return Value:
- Nothing
Examples
- Example 1:
[_veh1, _veh2] remoteExecCall ["disableCollisionWith", 0, _veh1];
Additional Information
- See also:
- enableCollisionWith
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on April 4, 2015 - 12:03 (UTC)
- Ranwer
-
disableCollisionWith is basically a script that when you apply it to an object, and your unit can go through it like a ghost. However, if you wish the object to be solid again, you may wish to use enableCollisionWith.
An example for this is:// name of unit in editor such as player1 // name of object in editor such as barrel1 barrel1 disableCollisionWith player1; // to make the barrel solid again, do this as vice versa if you know what you are doing! barrel1 enableCollisionWith player1;
On a side note: this can come in handy a lot if you want a unit to sit on the back of a car or on top of a container - Posted on May 29, 2018 - 06:58 (UTC)
- bloodwyn1756
- This command does not disable the roadway LOD.