disableCollisionWith: Difference between revisions

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On a side note: this can come in handy a lot if you want a unit to sit on the back of a car or on top of a container
On a side note: this can come in handy a lot if you want a unit to sit on the back of a car or on top of a container
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<dd class="notedate">Posted on May 29, 2018 - 06:58 (UTC)</dd>
<dd class="notedate">Posted on May 29, 2018 - 06:58 (UTC)</dd>

Revision as of 10:00, 11 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
object: Object
object: Object
Return Value:
Nothing

Examples

Example 1:
[_veh1, _veh2] remoteExecCall ["disableCollisionWith", 0, _veh1];

Additional Information

See also:
enableCollisionWith

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 4, 2015 - 12:03 (UTC)
Ranwer
disableCollisionWith is basically a script that when you apply it to an object, and your unit can go through it like a ghost. However, if you wish the object to be solid again, you may wish to use enableCollisionWith.
An example for this is: // name of unit in editor such as player1 // name of object in editor such as barrel1 barrel1 disableCollisionWith player1; // to make the barrel solid again, do this as vice versa if you know what you are doing! barrel1 enableCollisionWith player1; On a side note: this can come in handy a lot if you want a unit to sit on the back of a car or on top of a container
Posted on May 29, 2018 - 06:58 (UTC)
bloodwyn1756
This command does not disable the roadway LOD.