addTorque: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "   +" to "  ")  | 
				Lou Montana (talk | contribs)  m (Text replacement - " \| ?\[\[([a-zA-Z0-9]+)\]\] *\|x1=" to " |r1= $1  |x1=")  | 
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|p5=  | |p5=  | ||
|p6=  | |p6=  | ||
| [[Nothing]]  | |r1= [[Nothing]]  | ||
|x1= Apply torque [1000,0,0] to object not factoring object positioning:  | |x1= Apply torque [1000,0,0] to object not factoring object positioning:  | ||
<code>_wheel [[addTorque]] [1000,0,0];</code>  | <code>_wheel [[addTorque]] [1000,0,0];</code>  | ||
Revision as of 10:28, 11 June 2021
Description
- Description:
 - Description needed
 - Groups:
 - Object Manipulation
 
Syntax
- Syntax:
 - Syntax needed
 - Parameters:
 - object: Object - PhysX object
 - torque: Array - world vector in format [x,y,z]
 - Return Value:
 - Nothing
 
Examples
- Example 1:
 - Apply torque [1000,0,0] to object not factoring object positioning:
_wheel addTorque [1000,0,0]; - Example 2:
 - Apply torque [1000,0,0] relative to object:
_wheel addTorque (_wheel vectorModelToWorld [1000,0,0]); 
Additional Information
Notes
- 
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