underwater: Difference between revisions
Lou Montana (talk | contribs) m (Text replacement - "<br><br> {{Feature" to "{{Feature")  | 
				Lou Montana (talk | contribs)  m (Text replacement - " \| *(\[\[[a-zA-Z0-9]+\]\][^ ]+) *\|x1=" to " |r1= $1  |x1=")  | 
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| Line 13: | Line 13: | ||
|p1= object: [[Object]] - mini-submarine  | |p1= object: [[Object]] - mini-submarine  | ||
| [[Boolean]] - [[true]] if submerged  | |r1= [[Boolean]] - [[true]] if submerged  | ||
|x1= <code>_isUnderwater = [[underwater]] [[vehicle]] [[player]];</code>  | |x1= <code>_isUnderwater = [[underwater]] [[vehicle]] [[player]];</code>  | ||
Revision as of 13:21, 12 June 2021
Description
- Description:
 - Description needed
 - Groups:
 - Object Manipulation
 
Syntax
- Syntax:
 - Syntax needed
 - Parameters:
 - object: Object - mini-submarine
 - Return Value:
 - Boolean - true if submerged
 
Examples
- Example 1:
 _isUnderwater = underwater vehicle player;- Example 2:
 _isUnderwater = eyePos player select 2 < 0;
Additional Information
- See also:
 - isTouchingGroundisAbleToBreathe
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on February 2, 2017 - 18:08 (UTC)
 - Killzone Kid
 - This command is quite buggy with objects other than mini-subs. Code in Example 2 is a good alternative.