BIS fnc invSlots: Difference between revisions

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m (Text replacement - " +" to " ")
m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=")
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|Returns config inventory slots of given unit (total numbers of available slots in array).
|Returns config inventory slots of given unit (total numbers of available slots in array).


| [object] call [[BIS_fnc_invSlots]]
|s1=[object] call [[BIS_fnc_invSlots]]


|p1=object: [[Object]]
|p1=object: [[Object]]

Revision as of 15:58, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[object] call BIS_fnc_invSlots
Parameters:
object: Object
Return Value:
Array - Array with total available slots of all types that are given by config

Examples

Example 1:
[ player ] call BIS_fnc_invSlots;//Returns [1,1,1,8,12,1,0,12] for "B_T_Recon_TL_F" class. Means: 1 x WeaponSlotPrimary, 1 x WeaponSlotHangun, ... , 12 x WeaponSlotInventory

Additional Information

See also:
BIS_fnc_invRemoveBIS_fnc_invCodeToArrayBIS_fnc_invStringBIS_fnc_invSlotsEmptyBIS_fnc_invSlotTypeBIS_fnc_invAdd

Notes

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