BIS fnc reviveGetActionIcon: Difference between revisions
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|descr= Returns structured text that can be displayed in 'Hold Action' tech as animated unconscious state icon. | |descr= Returns structured text that can be displayed in 'Hold Action' tech as animated unconscious state icon. | ||
|s1= [unit] call [[BIS_fnc_reviveGetActionIcon]] | |||
|p1= unit: [[Object]] - Unconscious unit | |p1= unit: [[Object]] - Unconscious unit |
Revision as of 20:50, 12 June 2021
Description
- Description:
- Returns structured text that can be displayed in 'Hold Action' tech as animated unconscious state icon.
- Execution:
- call
- Groups:
- Revive
Syntax
- Syntax:
- [unit] call BIS_fnc_reviveGetActionIcon
- Parameters:
- unit: Object - Unconscious unit
- Return Value:
- Structured Text - Structured text with animated unconscious state 'Hold Action' icon.
Examples
- Example 1:
_structuredText = [BIS_unit] call BIS_fnc_reviveGetActionIcon;
Additional Information
- See also:
- Arma 3: Revive BIS_fnc_disableRevive BIS_fnc_reenableRevive BIS_fnc_reviveAllowed BIS_fnc_reviveBleedOut BIS_fnc_reviveDamageReset BIS_fnc_reviveDebug BIS_fnc_reviveEhDammaged BIS_fnc_reviveEhHandleDamage BIS_fnc_reviveEhHandleHeal BIS_fnc_reviveEhKilled BIS_fnc_reviveEhRespawn BIS_fnc_reviveEnabled BIS_fnc_reviveGet3dIcons BIS_fnc_reviveIconControl BIS_fnc_reviveInit BIS_fnc_reviveIsValid BIS_fnc_reviveIsValidSecure BIS_fnc_reviveOnBeingRevived BIS_fnc_reviveOnForcingRespawn BIS_fnc_reviveOnState BIS_fnc_reviveOnStateJIP BIS_fnc_reviveSecureUnit
Notes
-
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