BIS fnc ambientPostprocess: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \| *(\[[a-zA-Z,. ]*\] call ('''|\[\[)?BI(N|S)_fnc_[a-zA-Z]+('''|\]\])?) * \|p1=" to " |s1=$1 |p1=")
m (Text replacement - " \| *tkoh * *\| *1.([0-9]{2}) * +\|([^g]|g[^a])" to " | tkoh |1.$1 |game2= arma3 |version2= 0.50 |$2")
Line 2: Line 2:


| tkoh
| tkoh
|1.00


|1.00
|game2= arma3
|version2= 0.50


|gr1= Ambient
|gr1= Ambient

Revision as of 21:17, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Ambient

Syntax

Syntax:
[terrain, activation] call BIS_fnc_ambientPostprocess
Parameters:
terrain: String - (Optional, default worldName) terrain from which to take post-process effets configuration
String or Boolean - (Optional, default true) post-process type to get, or true to get all of them. Any effect but "filmGrain".
Return Value:
Array of initialized effects with values

Examples

Example 1:
[] call BIS_fnc_ambientPostprocess;
Example 2:
["Malden", "ColorCorrections"] call BIS_fnc_ambientPostprocess;

Additional Information

See also:
Post process effects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note