BIS fnc sceneSetBehaviour: Difference between revisions

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m (Text replacement - " *; * +\|p1=" to " |p1=")
m (Text replacement - " \| *([^=\| ]+) * \|p1=" to " |s1= $1 |p1=")
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| Enables / disables a specific set of AI units, usable for cutscenes.
| Enables / disables a specific set of AI units, usable for cutscenes.


| param call [[BIS_fnc_sceneSetBehaviour]]
|s1=  param call [[BIS_fnc_sceneSetBehaviour]]


|p1= [[String]] - String to toggle AI ("enableAI","disableAI")
|p1= [[String]] - String to toggle AI ("enableAI","disableAI")

Revision as of 22:44, 12 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Scenes

Syntax

Syntax:
param call BIS_fnc_sceneSetBehaviour
Parameters:
String - String to toggle AI ("enableAI","disableAI")
Array - AI units that should be affected by function.
Return Value:
Nothing

Examples

Example 1:
["disableAI", [unit1, player, unit2, unit3]] call BIS_fnc_sceneSetBehaviour;

Additional Information

See also:
disableAIenableAIenableSimulation

Notes

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