nearestLocation: Difference between revisions
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| Return the closest location of specified class to a given position.<br>Checked range is unlimited (i.e. covers the whole map).  | | Return the closest location of specified class to a given position.<br>Checked range is unlimited (i.e. covers the whole map).  | ||
| [[nearestLocation]] [position, locationClass]  | |s1=  [[nearestLocation]] [position, locationClass]  | ||
|p1= [position, locationClass]: [[Array]]  | |p1= [position, locationClass]: [[Array]]  | ||
Revision as of 23:16, 12 June 2021
Description
- Description:
 - Description needed
 - Groups:
 - Locations
 
Syntax
- Syntax:
 - nearestLocation [position, locationClass]
 - Parameters:
 - [position, locationClass]: Array
 - position: Object or Array in format PositionAGL or Position2D
 - locationClass: String of a location class name. If "" is supplied, any nearest location is returned. See Location Types
 - Return Value:
 - Location
 
Examples
- Example 1:
 _nearestCity = nearestLocation [getPos player, "nameCity"];- Example 2:
 _anyNearestLocation = nearestLocation [player, ""];
Additional Information
- See also:
 - See also needed
 
Notes
- 
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