setWantedRPMRTD: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *TKOH * " to " | tkoh ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=") |
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{{Feature|afm}} | {{Feature|afm}} | ||
| helicopterRTD '''setWantedRPMRTD''' [value, time, engineIndex] | |s1= helicopterRTD '''setWantedRPMRTD''' [value, time, engineIndex] | ||
|p1= helicopterRTD : [[ObjectRTD]] - helicopter | |p1= helicopterRTD : [[ObjectRTD]] - helicopter |
Revision as of 23:27, 12 June 2021
Description
- Description:
- Description needed
- Groups:
- RTD
Syntax
- Syntax:
- helicopterRTD setWantedRPMRTD [value, time, engineIndex]
- Parameters:
- helicopterRTD : ObjectRTD - helicopter
- value : Number - engine RPMs
- time : Number - time to reach desired RPMs (seconds)
- engineIndex : Number - engine index
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player setWantedRPMRTD [2500, 30, 0];
Additional Information
- See also:
- setEngineRPMRTD
Notes
-
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