setBleedingRemaining: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=") |
Lou Montana (talk | contribs) m (Text replacement - " \{\{GameCategory *\| *arma3 *\| *(New )?Scripting Commands\}\}" to "") |
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|seealso= [[getBleedingRemaining]], [[isBurning]], [[isBleeding]] | |seealso= [[getBleedingRemaining]], [[isBurning]], [[isBleeding]] | ||
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Revision as of 02:31, 13 June 2021
Description
- Description:
- Description needed
- Groups:
- Object Manipulation
Syntax
Examples
- Example 1:
_unit setBleedingRemaining 60;
- Example 2:
player setDamage 0.25; player setBleedingRemaining 120;
Additional Information
- See also:
- getBleedingRemainingisBurningisBleeding
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note