BIS fnc boundingBoxCorner: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \|s1= <!-- ([^ ]+); --> \}\}" to " |s1= <!-- $1 --> |r1= |x1= |seealso= }} ") |
Lou Montana (talk | contribs) m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3") |
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Revision as of 20:36, 13 June 2021
Description
- Description:
/* Description: Returns position of all four bounding box corners OR Returns position of the nearest corner to the given position Parameter(s): _this: OBJECT - object with bounding box OR _this: ARRAY in format: 0: OBJECT - object with bounding box 1: ARRAY or OBJECT - position for which the nearest corner is returned Returns: ARRAY in format [pos1, pos2, pos3, pos4] - 4 corners of the bounding box OR ARRAY in format [x,y,z] - position of the nearest corner Example 1: _corners = car call BIS_fnc_boundingBoxCorner; Example 2: _nearestCorner = [car, player] call BIS_fnc_boundingBoxCorner; */
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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