BIS fnc animateTaskWaypoint: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ") |
Lou Montana (talk | contribs) m (Text replacement - "\|s1= +" to "|s1= ") |
||
Line 8: | Line 8: | ||
|descr= Plays an animation that pushes the active task waypoint up and down. | |descr= Plays an animation that pushes the active task waypoint up and down. | ||
|s1= | |s1= param call [[BIS_fnc_animateTaskWaypoint]] | ||
|p1= [[Object]] - Unit that should have animations played. | |p1= [[Object]] - Unit that should have animations played. |
Revision as of 15:31, 19 June 2021
Description
- Description:
- Plays an animation that pushes the active task waypoint up and down.
- Execution:
- call
- Groups:
- Tasks
Syntax
- Syntax:
- param call BIS_fnc_animateTaskWaypoint
- Parameters:
- Object - Unit that should have animations played.
- Return Value:
- Nothing
Examples
- Example 1:
[player] call BIS_fnc_animateTaskWaypoint;
Additional Information
- See also:
- Task Framework
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note