setSpeedMode: Difference between revisions

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m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "")
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
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* '''"FULL"''' (do not wait for any other units in formation)
* '''"FULL"''' (do not wait for any other units in formation)


|s1= groupName '''setSpeedMode''' mode
|s1= groupName '''setSpeedMode''' mode


|p1= groupName: [[Object]] or [[Group]]
|p1= groupName: [[Object]] or [[Group]]

Revision as of 22:27, 19 June 2021

Hover & click on the images for description

Description

Description:
Sets group speed mode. If unit is passed as param, unit's group is used. Mode may be one of:
  • "UNCHANGED" (unchanged)
  • "LIMITED" (half speed)
  • "NORMAL" (full speed, maintain formation)
  • "FULL" (do not wait for any other units in formation)
Groups:
Groups

Syntax

Syntax:
groupName setSpeedMode mode
Parameters:
groupName: Object or Group
mode: String
Return Value:
Nothing

Examples

Example 1:
_groupOne setSpeedMode "LIMITED";

Additional Information

See also:
speedMode

Notes

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