underwater: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ") |
Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
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|descr= Returns whether the object is fully underwater{{Feature | Informative | This command works well with Arma 3 mini-submarines, which was the primary design goal most likely}} | |descr= Returns whether the object is fully underwater{{Feature | Informative | This command works well with Arma 3 mini-submarines, which was the primary design goal most likely}} | ||
|s1= | |s1= '''underwater''' object | ||
|p1= object: [[Object]] - mini-submarine | |p1= object: [[Object]] - mini-submarine |
Revision as of 22:54, 19 June 2021
Description
- Description:
- Returns whether the object is fully underwater
- Groups:
- Object Manipulation
Syntax
- Syntax:
- underwater object
- Parameters:
- object: Object - mini-submarine
- Return Value:
- Boolean - true if submerged
Examples
- Example 1:
_isUnderwater = underwater vehicle player;
- Example 2:
_isUnderwater = eyePos player select 2 < 0;
Additional Information
- See also:
- isTouchingGroundisAbleToBreathe
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on February 2, 2017 - 18:08 (UTC)
- Killzone Kid
- This command is quite buggy with objects other than mini-subs. Code in Example 2 is a good alternative.