BIN fnc probeHitpoint: Difference between revisions

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{{Function|Comments=
{{RV|type=function
____________________________________________________________________________________________


| arma3 |Game name=
|game1= arma3
|version1= 1.94


|1.94|Game version=
|gr1= Probe


|gr1= Probe |GROUP1=
|descr= <pre>/*
 
BIN_fnc_probeHitpoint
____________________________________________________________________________________________
 
| <pre>/*
bin_fnc_probeHitpoint


Spawns particle effects & sound
Spawns particle effects & sound


Function is connected to probe hitpoint and can be also manually triggered via calling following code:
Function is connected to probe hitpoint and can be also manually triggered via calling following code:
* [cursorObject,1,true] call bin_fnc_probeHitpoint - destroy hitpoint with index 1
* [cursorObject,1,true] call BIN_fnc_probeHitpoint - destroy hitpoint with index 1
*/
*/</pre>
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small>
{{Wiki|placeholder}}
{{Feature arma3contact}} |Description=
{{Feature|arma3contact}}
____________________________________________________________________________________________
 
| <!-- [] call [[BIN_fnc_probeHitpoint]]; --> |Syntax=


|p1= |Parameter 1=
|s1= <!-- [] call [[BIN_fnc_probeHitpoint]] -->


| |Return value=
|r1=
____________________________________________________________________________________________


|x1= <code></code> |Example 1=
|x1=
____________________________________________________________________________________________


| |See also=
|seealso=
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Functions|{{uc:probeHitpoint}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:probeHitpoint}}]]

Latest revision as of 18:24, 20 June 2021

Hover & click on the images for description

Description

Description:
/*
	BIN_fnc_probeHitpoint

	Spawns particle effects & sound

	Function is connected to probe hitpoint and can be also manually triggered via calling following code:
		* [cursorObject,1,true] call BIN_fnc_probeHitpoint - destroy hitpoint with index 1
*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
enoch icon ca.png
This content is exclusive to the Arma 3 Contact Expansion.
Execution:
call
Groups:
Probe

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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