BIN fnc probeHitpoint: Difference between revisions
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BIN_fnc_probeHitpoint | |||
Spawns particle effects & sound | Spawns particle effects & sound | ||
Function is connected to probe hitpoint and can be also manually triggered via calling following code: | Function is connected to probe hitpoint and can be also manually triggered via calling following code: | ||
* [cursorObject,1,true] call | * [cursorObject,1,true] call BIN_fnc_probeHitpoint - destroy hitpoint with index 1 | ||
*/</pre> | */</pre> | ||
{{Wiki|placeholder}} | {{Wiki|placeholder}} |
Latest revision as of 18:24, 20 June 2021
Description
- Description:
/* BIN_fnc_probeHitpoint Spawns particle effects & sound Function is connected to probe hitpoint and can be also manually triggered via calling following code: * [cursorObject,1,true] call BIN_fnc_probeHitpoint - destroy hitpoint with index 1 */
- Execution:
- call
- Groups:
- Probe
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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