BIN fnc probeHitpoint: Difference between revisions

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|game1= arma3
|game1= arma3
|version1= 1.94
|version1= 1.94


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|descr= <pre>/*
|descr= <pre>/*
bin_fnc_probeHitpoint
BIN_fnc_probeHitpoint


Spawns particle effects & sound
Spawns particle effects & sound


Function is connected to probe hitpoint and can be also manually triggered via calling following code:
Function is connected to probe hitpoint and can be also manually triggered via calling following code:
* [cursorObject,1,true] call bin_fnc_probeHitpoint - destroy hitpoint with index 1
* [cursorObject,1,true] call BIN_fnc_probeHitpoint - destroy hitpoint with index 1
*/</pre>
*/</pre>
{{Wiki|placeholder}}
{{Wiki|placeholder}}

Latest revision as of 18:24, 20 June 2021

Hover & click on the images for description

Description

Description:
/*
	BIN_fnc_probeHitpoint

	Spawns particle effects & sound

	Function is connected to probe hitpoint and can be also manually triggered via calling following code:
		* [cursorObject,1,true] call BIN_fnc_probeHitpoint - destroy hitpoint with index 1
*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
enoch icon ca.png
This content is exclusive to the Arma 3 Contact Expansion.
Execution:
call
Groups:
Probe

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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