BIS fnc destroyer01PlayHangarDoorSound: Difference between revisions
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Example: | Example: | ||
[_shipPart, _soundPos, _animationState] spawn | [_shipPart, _soundPos, _animationState] spawn BIS_fnc_destroyer01PlayHangarDoorSound; | ||
Parameter(s): | Parameter(s): | ||
Line 25: | Line 25: | ||
1: position in word coordinates where the sound should be played (modelToWorldWorld) | 1: position in word coordinates where the sound should be played (modelToWorldWorld) | ||
2: animation state of hangar doors | 2: animation state of hangar doors | ||
Returns: nothing | Returns: nothing | ||
Line 39: | Line 38: | ||
|x1= | |x1= | ||
|seealso= | |||
}} | }} | ||
Latest revision as of 18:25, 20 June 2021
Description
- Description:
/* Author: Bravo Zero One development - John_Spartan Description: - This is a sub function designed to add sounds required for ship hangar door animation. Execution: - Call from main script that handles the hangar door animation. Example: [_shipPart, _soundPos, _animationState] spawn BIS_fnc_destroyer01PlayHangarDoorSound; Parameter(s): _this select 0: mode (Scalar) 0: ship-part object and 1: position in word coordinates where the sound should be played (modelToWorldWorld) 2: animation state of hangar doors Returns: nothing Result: Ship's hangar door animation gets a sound source added. */
- Execution:
- call
- Groups:
- Destroyer
Syntax
- Syntax:
- [] call BIS_fnc_destroyer01PlayHangarDoorSound
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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