isWeaponDeployed: Difference between revisions
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|r1=[[Boolean]] | |r1=[[Boolean]] | ||
|descr= Returns true if weapon is currently deployed. | |||
|s2= [[isWeaponDeployed]] [unit, onGround] Since Arma 3 v2.06.147985 | |||
|p21= unit: [[Object]] | |||
|p22= onGround: [[Boolean]] - [[true]] to check if deployed on ground, [[false]] to check if deployed on object | |||
|r2= [[Boolean]] | |||
|x1= <code>_dep = [[isWeaponDeployed]] [[player]];</code> | |x1= <code>_dep = [[isWeaponDeployed]] [[player]];</code> | ||
|x2= <code>_depOnObj = [[isWeaponDeployed]] <nowiki>[</nowiki>[[player]], [[false]]];</code> | |||
|seealso= [[isWeaponRested]] | |seealso= [[isWeaponRested]], [[canDeployWeapon]] | ||
}} | }} | ||
Revision as of 15:30, 4 August 2021
Description
- Description:
- Returns true if weapon is currently deployed.
- Groups:
- Weapons
Syntax
- Syntax:
- isWeaponDeployed unit
- Parameters:
- unit: Object
- Return Value:
- Boolean
Alternative Syntax
- Syntax:
- isWeaponDeployed [unit, onGround] Since Arma 3 v2.06.147985
- Parameters:
- unit: Object
- onGround: Boolean - true to check if deployed on ground, false to check if deployed on object
- Return Value:
- Boolean
Examples
- Example 1:
_dep = isWeaponDeployed player;
- Example 2:
_depOnObj = isWeaponDeployed [player, false];
Additional Information
- See also:
- isWeaponRestedcanDeployWeapon
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 1, 2015 - 16:44 (UTC)
- AgentRevolution
-
You can force a unit out of bipod or resting with:
_unit playMove "";
- Posted on March 4, 2017 - 03:58 (UTC)
- Beno 83au
-
playMove, as well as switchMove, appear to not work when forcing a player out of being deployed. A more reliable method is:
_player setPos (_player modelToWorld [0,0,0]);