isWeaponDeployed: Difference between revisions
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Killzone Kid (talk | contribs) No edit summary |
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|p21= unit: [[Object]] | |p21= unit: [[Object]] | ||
|p22= onGround: [[Boolean]] - [[true]] to check if deployed on ground, [[false]] to check if deployed on object | |p22= onGround (Optional): [[Boolean]] - [[true]] to check if deployed on ground, [[false]] to check if deployed on object. Omitted - same as main syntax. | ||
|r2= [[Boolean]] | |r2= [[Boolean]] |
Revision as of 15:32, 4 August 2021
Description
- Description:
- Returns true if weapon is currently deployed.
- Groups:
- Weapons
Syntax
- Syntax:
- isWeaponDeployed unit
- Parameters:
- unit: Object
- Return Value:
- Boolean
Alternative Syntax
- Syntax:
- isWeaponDeployed [unit, onGround] Since Arma 3 v2.06.147985
- Parameters:
- unit: Object
- onGround (Optional): Boolean - true to check if deployed on ground, false to check if deployed on object. Omitted - same as main syntax.
- Return Value:
- Boolean
Examples
- Example 1:
_dep = isWeaponDeployed player;
- Example 2:
_depOnObj = isWeaponDeployed [player, false];
Additional Information
- See also:
- isWeaponRestedcanDeployWeapon
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on July 1, 2015 - 16:44 (UTC)
- AgentRevolution
-
You can force a unit out of bipod or resting with:
_unit playMove "";
- Posted on March 4, 2017 - 03:58 (UTC)
- Beno 83au
-
playMove, as well as switchMove, appear to not work when forcing a player out of being deployed. A more reliable method is:
_player setPos (_player modelToWorld [0,0,0]);