getConnectedUAVUnit: Difference between revisions
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|gr1= Remote Control | |gr1= Remote Control | ||
|descr= Returns | |descr= Returns UAV/UGV unit, which player is controlling. | ||
|s1= [[getConnectedUAVUnit]] | |s1= [[getConnectedUAVUnit]] person | ||
|p1= | |p1= person: [[Object]] - player controlling UAV/UGV | ||
|r1= [[Object]] - | |r1= [[Object]] - UAV unit (AI driver or AI gunner), [[objNull]] otherwise. | ||
|x1= <code>[[getConnectedUAVUnit]] | |x1= <code>[[getConnectedUAVUnit]] [[player]];</code> | ||
|seealso= [[getConnectedUAV]] [[isUAVConnected]] | |seealso= [[getConnectedUAV]] [[isUAVConnected]] | ||
}} | }} |
Revision as of 20:09, 10 September 2021
Description
- Description:
- Returns UAV/UGV unit, which player is controlling.
- Groups:
- Remote Control
Syntax
- Syntax:
- getConnectedUAVUnit person
- Parameters:
- person: Object - player controlling UAV/UGV
- Return Value:
- Object - UAV unit (AI driver or AI gunner), objNull otherwise.
Examples
- Example 1:
getConnectedUAVUnit player;
Additional Information
- See also:
- getConnectedUAV isUAVConnected
Notes
-
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