finishMissionInit: Difference between revisions
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{{ | {{RV|type=command | ||
| | |game1= ofpe | ||
|version1= 1.00 | |||
|1.00 | |game2= arma1 | ||
|version2= 1.00 | |||
| | |game3= arma2 | ||
|version3= 1.00 | |||
| | |game4= arma2oa | ||
|version4= 1.50 | |||
| | |game5= tkoh | ||
|version5= 1.00 | |||
| | |game6= arma3 | ||
|version6= 0.50 | |||
| | |gr1= System | ||
|descr= Finish world initialization before mission is launched. | |||
|s1= '''finishMissionInit''' | |||
|r1= [[Nothing]] | |||
|x1= [[finishMissionInit]] | |||
|seealso= [[startLoadingScreen]] [[endLoadingScreen]] | |||
}} | |||
[[ | |||
[[ | |||
Latest revision as of 15:47, 20 January 2022
Description
- Description:
- Finish world initialization before mission is launched.
- Groups:
- System
Syntax
- Syntax:
- finishMissionInit
- Return Value:
- Nothing
Examples
- Example 1:
- finishMissionInit
Additional Information
- See also:
- startLoadingScreen endLoadingScreen
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: System