setFlagTexture: Difference between revisions

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{{RV|type=command


<h2 style="color:#000066">'''''flag'' setFlagTexture ''texture'''''</h2>
|game1= ofp
|version1= 1.00


|game2= ofpe
|version2= 1.00


'''Operand types:'''
|game3= arma1
|version3= 1.00


'''flag:''' [[Object]]
|game4= arma2
|version4= 1.00


'''texture:''' [[String]]
|game5= arma2oa
|version5= 1.50


'''Type of returned value:'''
|game6= tkoh
|version6= 1.00


[[Nothing]]
|game7= arma3
|version7= 0.50


'''Description:'''
|arg= local


Set '''flag texture'''.<br>
|eff= global
If '''texture''' is '''""''', flag is not drawn.


|gr1= Flags


'''Example:'''
|descr= Sets flag texture.


flag1 '''setFlagTexture''' "usa_vlajka.pac"
|s1= flag [[setFlagTexture]] texture


|p1= flag: [[Object]] - a flag pole


'''Comments:'''
|p2= texture: [[String]] - flag texture. If texture is {{hl|""}}, flag is not drawn. Custom texture can be used:
* Prior {{arma3}}: Dimension 200x200, file extension .jpg
* Since {{arma3}}: Dimension 512×256, file extension .paa


Flashpoint comes with an addon called '''Flags.pbo''' which contains all the flags of the world.
|r1= [[Nothing]]


You can find it in the addons folder.<br>
|x1= <sqf>_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa";</sqf>
To use a flag texture from there use:


flag1 '''setflagtexture''' "\flags\usa.jpg" ...... USA flag<br>
|x2= <sqf>_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa";</sqf>
flag1 '''setflagtexture''' "\flags\ussr.jpg" ...... USSR flag<br>
 
flag1 '''setflagtexture''' "\flags\fia.jpg" ...... Resistance flag
|x3= <sqf>flag1 setFlagTexture "\A3\Data_F\Flags\Flag_red_CO.paa";</sqf>
 
|x4= <sqf>_customFlag setFlagTexture "myMissionFlag.paa";</sqf>
 
|x5= <sqf>_flag_Arma_3 setFlagTexture "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";</sqf>
 
|x6= Capturable OPFOR flag:
<sqf>
private _flag = "FlagPole_F" createVehicle position player;
_flag setFlagTexture "\A3\Data_F\Flags\Flag_CSAT_CO.paa";
_flag setFlagSide east;
</sqf>
 
|seealso= [[flag]] [[flagOwner]] [[setFlagOwner]] [[setFlagSide]] [[setObjectTexture]] [[setObjectTextureGlobal]] [[flagSide]] [[flagTexture]] [[setFlagAnimationPhase]] [[flagAnimationPhase]] [[forceFlagTexture]] [[getForcedFlagTexture]]
}}

Latest revision as of 14:16, 11 April 2022

Hover & click on the images for description

Description

Description:
Sets flag texture.
Groups:
Flags

Syntax

Syntax:
flag setFlagTexture texture
Parameters:
flag: Object - a flag pole
texture: String - flag texture. If texture is "", flag is not drawn. Custom texture can be used:
  • Prior Arma 3: Dimension 200x200, file extension .jpg
  • Since Arma 3: Dimension 512×256, file extension .paa
Return Value:
Nothing

Examples

Example 1:
_flagE setFlagTexture "\ca\misc\data\sever_vlajka.paa";
Example 2:
_flagW setFlagTexture "\ca\misc\data\usa_vlajka.paa";
Example 3:
flag1 setFlagTexture "\A3\Data_F\Flags\Flag_red_CO.paa";
Example 4:
_customFlag setFlagTexture "myMissionFlag.paa";
Example 5:
_flag_Arma_3 setFlagTexture "\a3\ui_f\data\Logos\arma3_expansion_ca.paa";
Example 6:
Capturable OPFOR flag:
private _flag = "FlagPole_F" createVehicle position player; _flag setFlagTexture "\A3\Data_F\Flags\Flag_CSAT_CO.paa"; _flag setFlagSide east;

Additional Information

See also:
flag flagOwner setFlagOwner setFlagSide setObjectTexture setObjectTextureGlobal flagSide flagTexture setFlagAnimationPhase flagAnimationPhase forceFlagTexture getForcedFlagTexture

Notes

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