BIS fnc sceneCreateSoundEntities: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
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{{ | {{RV|type=function | ||
| arma2 | |game1= arma2 | ||
|version1= 1.00 | |||
|1. | |game2= arma2oa | ||
|version2= 1.50 | |||
| | |game3= tkoh | ||
|version3= 1.00 | |||
| <pre> | |game4= arma3 | ||
|version4= 0.50 | |||
|gr1= Scenes | |||
|descr= <pre> | |||
/******************************************************************************* | /******************************************************************************* | ||
* version: 1.0 | * version: 1.0 | ||
Line 24: | Line 32: | ||
* return value: nothing | * return value: nothing | ||
* | * | ||
</pre> | </pre> | ||
{{Wiki|placeholder}} | |||
| <!-- [] call [[BIS_fnc_sceneCreateSoundEntities]] | |s1= <!-- [] call [[BIS_fnc_sceneCreateSoundEntities]] --> | ||
| | |r1= | ||
| | |x1= <!-- <sqf>[] call BIS_fnc_sceneCreateSoundEntities;</sqf> --> | ||
| | |seealso= | ||
}} | }} | ||
Latest revision as of 13:09, 5 May 2022
Description
- Description:
/******************************************************************************* * version: 1.0 * name: create sound entities * description: creates sound entities(logic objects) and attaches to * an objects passed as parameter * After scene end it will detach and delete all created * sound entities (if scene was executed from scenes * controller. * * paramater: objects - ARRAY of OBJECTS in format without "BIS_" * prefix. For example, if you have BIS_Cooper in mission * than parameter will be [Cooper]. Then you can use * created sound entities as BIS_ZvukCooper say "something" * * return value: nothing *
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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