BIS fnc sceneCreateSoundEntities: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| arma2 \| *([0-9]\.[0-9]{2}) * " to " | arma2 |$1 |game2= arma2oa |version2= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ") |
Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
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{{RV|type=function | {{RV|type=function | ||
| arma2 | |game1= arma2 | ||
|1.00 | |version1= 1.00 | ||
|game2= arma2oa | |game2= arma2oa | ||
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|gr1= Scenes | |gr1= Scenes | ||
| <pre> | |descr= <pre> | ||
/******************************************************************************* | /******************************************************************************* | ||
* version: 1.0 | * version: 1.0 | ||
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* return value: nothing | * return value: nothing | ||
* | * | ||
</pre> | |||
{{Wiki|placeholder}} | {{Wiki|placeholder}} | ||
|s1= <!-- [] call [[BIS_fnc_sceneCreateSoundEntities]] | |s1= <!-- [] call [[BIS_fnc_sceneCreateSoundEntities]] --> | ||
|r1= | |||
|x1= <!-- <sqf>[] call BIS_fnc_sceneCreateSoundEntities;</sqf> --> | |||
|seealso= | |||
}} | |||
Latest revision as of 13:09, 5 May 2022
Description
- Description:
/******************************************************************************* * version: 1.0 * name: create sound entities * description: creates sound entities(logic objects) and attaches to * an objects passed as parameter * After scene end it will detach and delete all created * sound entities (if scene was executed from scenes * controller. * * paramater: objects - ARRAY of OBJECTS in format without "BIS_" * prefix. For example, if you have BIS_Cooper in mission * than parameter will be [Cooper]. Then you can use * created sound entities as BIS_ZvukCooper say "something" * * return value: nothing *
- Execution:
- call
- Groups:
- Scenes
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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