setLightIR: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " |game1= arma3 |version1= 2.06 |branch= dev " to " |game1= arma3 |version1= 2.06 ") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|s1= light [[setLightIR]] value | |s1= light [[setLightIR]] value | ||
|p1= light: [[Object]] - | |p1= light: [[Object]] - object of class {{hl|"#lightpoint"}} or similar | ||
|p2= value: [[Boolean]] - [[true]] to make it visible ''only'' with night vision goggles, [[false]] to make it a normal light | |p2= value: [[Boolean]] - [[true]] to make it visible ''only'' with night vision goggles, [[false]] to make it a normal light | ||
Line 20: | Line 20: | ||
|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>myLight setLightIR true; // visible with NVG only!</sqf> | ||
|seealso= [[setLightColor]] | |seealso= [[setLightColor]] [[setLightAmbient]] [[setLightBrightness]] [[lightAttachObject]] [[lightDetachObject]] [[setLightIntensity]] [[setLightAttenuation]] [[setLightUseFlare]] [[setLightFlareSize]] [[setLightFlareMaxDistance]] [[setLightDayLight]] | ||
}} | }} |
Latest revision as of 18:39, 5 May 2022
Description
- Description:
- Sets lightpoint in infrared range.
- Groups:
- Lights
Syntax
- Syntax:
- light setLightIR value
- Parameters:
- light: Object - object of class "#lightpoint" or similar
- value: Boolean - true to make it visible only with night vision goggles, false to make it a normal light
- Return Value:
- Nothing
Examples
- Example 1:
Additional Information
- See also:
- setLightColor setLightAmbient setLightBrightness lightAttachObject lightDetachObject setLightIntensity setLightAttenuation setLightUseFlare setLightFlareSize setLightFlareMaxDistance setLightDayLight
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note