getOpticsMode: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
Lou Montana (talk | contribs) m (Some wiki formatting) |
||
Line 9: | Line 9: | ||
|descr= Returns the class name of the current optic mode of the current weapon. | |descr= Returns the class name of the current optic mode of the current weapon. | ||
|s1= [[getOpticsMode]] | |s1= unit [[getOpticsMode]] slot | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
|p2= slot: [[Number]] - can be one of: | |||
* 0 - [[currentWeapon|Current weapon]] | |||
* 1 - [[primaryWeapon|Primary weapon]] | |||
* 2 - [[secondaryWeapon|Secondary weapon]] | |||
* 3 - [[handgunWeapon|Handgun]] | |||
|r1= [[String]] - Class name of the current optic mode of the current weapon | |r1= [[String]] - Class name of the current optic mode of the current weapon | ||
|x1= <sqf>getOpticsMode player;</sqf> | |x1= <sqf> | ||
player getOpticsMode 0; // get current weapon's optic mode | |||
player getOpticsMode 1; // get primary weapon's optic mode | |||
player getOpticsMode 2; // get launcher's optic mode | |||
player getOpticsMode 3; // get handgun's optic mode | |||
</sqf> | |||
|seealso= [[setOpticsMode]] | |seealso= [[setOpticsMode]] | ||
}} | }} |
Revision as of 14:39, 6 May 2022
Description
- Description:
- Returns the class name of the current optic mode of the current weapon.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- unit getOpticsMode slot
- Parameters:
- unit: Object
- slot: Number - can be one of:
- 0 - Current weapon
- 1 - Primary weapon
- 2 - Secondary weapon
- 3 - Handgun
- Return Value:
- String - Class name of the current optic mode of the current weapon
Examples
- Example 1:
Additional Information
- See also:
- setOpticsMode
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note