locked: Difference between revisions

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m (Text replacement - "[[Category:Scripting Commands ArmA|" to "[[Category:Scripting Commands Armed Assault|")
m (Text replacement - "<code>_([a-zA-Z0-9_]+) = \[\[([a-zA-Z0-9]+)\]\] _([a-zA-Z0-9_]+);?<\/code>" to "<sqf>_$1 = $2 _$3;</sqf>")
 
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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| ofp |Game name=
|game1= ofp
|version1= 1.00


|1.00|Game version=
|game2= ofpe
|version2= 1.00


|arg= global |Arguments in MP=
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| Check if [[vehicle]] is locked. If it is locked, [[Object#Person|Persons]] cannot mount / dismount without order. |Description=
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| [[locked]] vehicle |Syntax=
|game5= arma2oa
|version5= 1.50


|p1= vehicle: [[Object]] |Parameter 1=
|game6= tkoh
|version6= 1.00


|
|game7= arma3
|version7= 0.50
 
|arg= global
 
|gr1= Object Manipulation
 
|descr= Check if [[vehicle]] is locked. If it is locked, [[Object#Person|Persons]] cannot mount / dismount without order.
 
|s1= [[locked]] vehicle
 
|p1= vehicle: [[Object]]
 
|r1=
* [[Number]] - since {{GVI|arma3|0.50}}
* [[Number]] - since {{GVI|arma3|0.50}}
** 0: Unlocked
** 0: Unlocked
Line 23: Line 39:
** 3: Locked for player
** 3: Locked for player
** -1: vehicle [[isNull|is null]]
** -1: vehicle [[isNull|is null]]
* [[Boolean]] for older games |Return value=
* [[Boolean]] for older games
____________________________________________________________________________________________


|x1= <code>_locked = [[locked]] _jeepOne;</code> |Example 1=
|x1= <sqf>_locked = locked _jeepOne;</sqf>
____________________________________________________________________________________________


| [[lock]], [[setVehicleLock]], [[lockedDriver]], [[lockedCargo]], [[lockedTurret]] |See also=
|seealso= [[lock]] [[setVehicleLock]] [[lockedDriver]] [[lockedCargo]] [[lockedTurret]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Armed Assault|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]]

Latest revision as of 21:23, 7 May 2022

Hover & click on the images for description

Description

Description:
Check if vehicle is locked. If it is locked, Persons cannot mount / dismount without order.
Groups:
Object Manipulation

Syntax

Syntax:
locked vehicle
Parameters:
vehicle: Object
Return Value:
  • Number - since Arma 3 logo black.png0.50
    • 0: Unlocked
    • 1: Default - a subordinate player cannot enter without AI leader order
    • 2: Locked
    • 3: Locked for player
    • -1: vehicle is null
  • Boolean for older games

Examples

Example 1:
_locked = locked _jeepOne;

Additional Information

See also:
lock setVehicleLock lockedDriver lockedCargo lockedTurret

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note