isBleeding: Difference between revisions
| Lou Montana (talk | contribs) | Lou Montana (talk | contribs)  m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") | ||
| Line 14: | Line 14: | ||
| |r1= [[Boolean]] | |r1= [[Boolean]] | ||
| |x1= <code> | |x1= <code>if ([[isBleeding]] [[player]]) [[then]] { [[player]] [[groupChat]] "I'm bleeding!!"; }</code> | ||
| |seealso= [[getBleedingRemaining]] [[isBurning]] [[setBleedingRemaining]] | |seealso= [[getBleedingRemaining]] [[isBurning]] [[setBleedingRemaining]] | ||
| }} | }} | ||
Revision as of 11:09, 12 May 2022
Description
- Description:
- Returns whether the unit is bleeding.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- isBleeding unit
- Parameters:
- unit: Object
- Return Value:
- Boolean
Examples
- Example 1:
- if (isBleeding player) then { player groupChat "I'm bleeding!!"; }
Additional Information
Notes
- 
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