underwater: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>") |
||
Line 14: | Line 14: | ||
|r1= [[Boolean]] - [[true]] if submerged | |r1= [[Boolean]] - [[true]] if submerged | ||
|x1= <code>_isUnderwater = | |x1= <code>_isUnderwater = underwater [[vehicle]] [[player]];</code> | ||
|x2= <code>_isUnderwater = | |x2= <code>_isUnderwater = eyePos [[player]] [[select]] 2 < 0;</code> | ||
|seealso= [[isTouchingGround]] [[isAbleToBreathe]] | |seealso= [[isTouchingGround]] [[isAbleToBreathe]] |
Revision as of 11:17, 12 May 2022
Description
- Description:
- Returns whether the object is fully underwater
- Groups:
- Object Manipulation
Syntax
- Syntax:
- underwater object
- Parameters:
- object: Object - mini-submarine
- Return Value:
- Boolean - true if submerged
Examples
- Example 1:
_isUnderwater = underwater vehicle player;
- Example 2:
_isUnderwater = eyePos player select 2 < 0;
Additional Information
- See also:
- isTouchingGround isAbleToBreathe
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on February 2, 2017 - 18:08 (UTC)
- Killzone Kid
- This command is quite buggy with objects other than mini-subs. Code in Example 2 is a good alternative.